Archive for October, 2005

Halo + Madden, yeah!

Tuesday, October 11th, 2005

Само ако играех Madden (което РІ РјРѕСЏ случай вероятно Р±Рё трябвало РґР° СЃРµ “локализира” като FIFA), щях РґР° РјРѕРіР° СЃ двете ръце РґР° СЃРµ подпиша РїРѕРґ дългия Рё забавен рант (Рµ, РїРѕ-забавен, отколкото дълъг, което Рµ правилното съотношение) РЅР° psu, озаглавен Хората РёР· Интернет, които РЅРµ СЃР° съгласни СЃ мен, СЃР° тъпи:

I have only recently become morbidly obsessed with games, and as such I represent what the long term gamer hates most: the guy who likes mostly Halo and Madden. Where others see a depressing lack of innovation and risk-taking, I see a stunning series of games that have fabulous production values and excellently refined gameplay. To me, the current generation of console is the peak of the industry. It is the ultimate fruition of what so many people have been working so hard for so long to achieve: a gaming industry that is solidly in the mainstream with broad appeal across populations with diverse interests.

Far Cry Instincts

Tuesday, October 11th, 2005

Far Cry Instincts Xbox Review from Electronic Gaming Monthly:

Ubisoft needs to send its game enemies to game-enemy college. Lessons learned there include how not to stare blankly at walls with your back turned toward the rest of the world, why you shouldn’t run straight into machine-gun fire, and (sigh) why you shouldn’t hang out near explosive barrels.

Още едно добро ревю, горе-долу в същия дух, от psu:

The vehicles are both boring and useless. There really are not any combat situations that they are good for. They also drive worse than the Warthog in Halo. I never thought i would say that about anything.

The cheap head shot AI at the end of the game provides for hours of replay time trying to get from one checkpoint to the next. Kill 15 soldiers one at a time, and the last one before the savepoint shoots you down from a bush two miles away from your position. This means you need to use “strategy” to memorize where the sniper is and pick him off ahead of time the next time through. This makes the gameplay “deep”.

If you’re going to sit in your basement pretending you’re an elf…

Wednesday, October 5th, 2005