Archive for November, 2005

TiVo PSP

Monday, November 21st, 2005

This is huge: TiVo Announces PSP Subscription Service. This has the potential of not only making the PSP much more mass-market, but also turn TV watching from a mostly family activity to a mostly solitary one.

Don’t Bullet the Blue Sky

Monday, November 21st, 2005

Hereby I’m joining the Blue Sky in Games campaign launched by UKResistance:

[CENSORED]blue sky

as much as possible without also joining the Release Screenshots Before Game Is Even Announced campaign.

Is the next-gen here?

Friday, November 18th, 2005

Yes.


(comparison shot of Kameo on Xbox and Xbox360, provided by Rare themselves).

JS/UIX

Thursday, November 17th, 2005

JS/UIX is a mind-boggling Unix-like… thing… for browsers, implemented entirely in Javascript.

On socialism

Wednesday, November 16th, 2005

A farmer is being interviewed and he’s asked: “If you had two acres of land and a friend had none, would you give him an acre of land?” The farmer replied: “If I had two acres of land and a friend had none, then for the greater good of the state, I would give him an acre.”

“If you had two horses and your friend had none, would you give him one of your horses?” The farmer replied: “If I had two horses and a friend had none, then for the greater good of the state, I would give him a horse.”

The interviewer continued: “If you had two cows and your friend had none, would you give him one of your cows?”

“No!” said the farmer.

“I don’t understand, you would give him an acre and a horse, why not a cow?”
” Well,” the farmer explained, “I have two cows.”

From Ken Iverson, APL creator.

AOE3 Art

Wednesday, November 16th, 2005

Here’s the portfolio of Jason Sallenbach, who did some of the art for Age of Empires III. Very, very impressive - especially the buildings, which are extremely low-poly and simplistic before the normal map comes into play.

Steam Adds Darwinia

Wednesday, November 16th, 2005

1UP reports (well, probably “quotes the PR statement” would be more accurate) that Steam is offering Darwinia. Is this a good idea, or an act of desperation? If Valve paint themselves into the indie corner, Steam may never carry mass-market games. Valve needs a Tony Hawk, a Spiderman and a NBA on Steam, not Katamari-and-caviar titles.

Visual! Studio! Team! System!

Sunday, November 13th, 2005

There’s just something about Far Eastern rap that makes it a different kind of rap. (I’ve probably “consumed” more rap in the form of Katamari soundtracks than all of my other “rap consumption from normal sources” combined.) Can you say no to a bunch of Korean geeks singing praise to VS.NET 2005 ?

The Risks of Distributed Version Control

Friday, November 11th, 2005

From Ben Collins-Sussman, a core Subversion developer, now at Google, a rant on distributed vs. centralized software development. From where I stand, I agree fully with him: I don’t need people going off in a cave with the game sources, and I don’t see how somebody would like to make a personal copy of the entire repository now that it includes an increasing amount of binary assets (read: gigabytes).

Distributed source control, however, will let the FOSS crowd dig themselves in 10 000s of separate little caves, split, fork and splinter projects, fight over implementing the mostest and the bestest features, and, in the end, produce less usable software.

Paul Cezanne’s Still Life: 7/10

Friday, November 11th, 2005

Tea Leaves: Dancing About Architecture:

Imagine if art critics reviewed paintings the way game critics review games:

Still Life with Plate of Cherries
Paul Cezanne’s Still Life with Plate of Cherries is a clear evolution from his previous outing in the Still Life series, Apples, Peaches, Pears, and Grapes. The area of the canvas has more than doubled since the previous generation, allowing much finer detail to be discerned. Furthermore, the improved technique used by Cezanne now allows him to depict many more objects on the canvas simultaneously. Unfortunately, Cezanne’s rendering technique still leaves a lot to be desired: in particular, the draw distance in his works tends to leave the backgrounds overly blurry, compared to some of the recent releases by Matisse, who somehow manages to squeeze tack-sharp imaging out of the same pigments.