Subversion for Game Development

There are two things I need from Subversion to make it the perfect (for the price) versioning tool for huge art assets: wire compression for svnserve and getting rid of the pristine copies. The first sounds simple enough, but is dismissed by the Subversion developers with “just use Apache”; the second request elicits mumbles about refactoring the working copy code, mentioning a three-digit issue number (meaning very old, entrenched issue, which nobody wants to tackle) and not very assuring reminding of several people who have tried to do this and disappeared without a trace.

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